<aside> ℹ️ The assignments are written in engine-agnostic way as much as possible, however, it’s not ideal due to the difference in terminology, architecture, and code standards between various engines.
</aside>
There are several assignments:
Each assignment has:
It’s highly recommended to create a test level where all the assignments can be quickly tested.
<aside> ⚠️ There are many ways to solve these assignments, and there’s no ideal flexible solution for any possible game project.
</aside>
The list of assignments will be updated over time to add more interesting challenges.
Over the years of working with beginner game designers and watching various Unreal Engine BP courses and tutorials, I realized that: